P+ - Donkey Kong - Subaction - SpecialS
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1 |
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3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
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14 |
15 |
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19 |
20 |
21 |
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24 |
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30 |
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46 |
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54 |
55 |
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59 |
60 |
Stats
IASA: |
55 |
Hitboxes active: |
20-21 |
Hitbox set 0 hits: |
20 |
Subaction Index: |
0x1ee |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:20-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
15 |
40 |
70 |
Bury |
Kick |
30 |
5 |
5 |
|
0 |
1 |
10 |
20 |
55 |
300 |
Normal |
Kick |
30 |
6 |
6 |
|
0 |
2 |
10 |
20 |
55 |
300 |
Normal |
Kick |
30 |
6 |
6 |
|
0 |
3 |
10 |
20 |
55 |
300 |
Normal |
Kick |
30 |
6 |
6 |
|
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(19.0)
- CreateHitBox(HitBoxArguments { bone_index: 42, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 300, wdsk: 0, kbg: 55, shield_damage: 30, bkb: 20, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 300, wdsk: 0, kbg: 55, shield_damage: 30, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 5.0, z_offset: 14.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 300, wdsk: 0, kbg: 55, shield_damage: 30, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 5.0, z_offset: 21.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 70, wdsk: 0, kbg: 40, shield_damage: 30, bkb: 15, size: 10.0, x_offset: 0.0, y_offset: 11.0, z_offset: 14.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(54.0)
- AllowInterrupts
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 2, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(20.0)
- GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(18.0)
- SoundEffect1(2794)
- SoundEffect1(168)
- SoundEffect1(167)
Other
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(18.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- AsyncWait(19.0)
- Rumble { unk1: 14, unk2: 0 }
- ScreenShake { magnitude: 1 }
- AsyncWait(46.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }